Belgium Seeks EU Ruling on Apple’s Responsibility for Loot Boxes

A judge's gavel resting on a desk, representing the legal scrutiny over loot boxes in video games A judge's gavel resting on a desk, representing the legal scrutiny over loot boxes in video games
The Belgian court's request for an EU ruling on Apple's liability for hosting loot box games could redefine the responsibilities of digital platforms

Belgium is pushing for clarity on whether Apple should be held responsible for hosting games that feature loot boxes, which the country considers a form of illegal gambling. The case, currently under review by the Enterprise Court of Antwerp, has been escalated to the European Court of Justice (CJEU) for a definitive ruling.

The legal dispute centers on the extent to which platform operators, like Apple, should be liable for content available in their digital stores. This decision could have significant consequences for tech companies operating in the European Union, particularly regarding gambling-related mechanics in mobile and online games.

A Legal Battle Over Digital Gambling

The case was initiated by a Belgian iPhone user, identified as Mr. Ls, who claims to have spent €67,813 on loot boxes in “Top War: Battle Game,” a mobile game developed by River Game. Rather than targeting the game developer, he has taken legal action against Apple, arguing that the company enables unlawful gambling by allowing such games to be downloaded from its App Store.

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Mr. Ls is seeking financial compensation, claiming that Apple has an obligation to prevent games that violate Belgian gambling laws from being available in its marketplace. This argument brings into question the role of digital platforms in regulating content and enforcing national regulations.

Apple’s Defense and the Electronic Commerce Directive

Apple’s legal team maintains that the company acts merely as a hosting service and is not responsible for third-party content available through its platform. They argue that under the European Union’s Electronic Commerce Directive of 2000, digital service providers are not liable for the content they host, as long as they do not actively modify or promote it.

However, the plaintiff counters this by stating that gambling activities are explicitly excluded from the directive’s protections. If the CJEU agrees with this interpretation, Apple could be held accountable for facilitating access to games that contain loot boxes in jurisdictions where such mechanics are classified as gambling.

Questions Referred to the European Court of Justice

In an effort to resolve the matter, the Antwerp court has referred several key questions to the CJEU, including:

  • Whether gambling-related activities fall outside the protection of the Electronic Commerce Directive.
  • If the definition of “gambling activities” should be determined at the national level or uniformly across the EU.
  • Whether digital storefronts, like the App Store, are responsible for overseeing and removing content that violates specific national laws.

These questions highlight broader concerns regarding the regulation of online services and how national governments enforce their gambling laws within a globalized digital marketplace.

Potential Implications for Digital Platforms

The outcome of this case could reshape the responsibilities of app stores and digital marketplaces across the EU. If Apple is found liable, other platform operators may also face stricter obligations to monitor and regulate content. This could lead to increased compliance costs and a more cautious approach to the types of apps that companies allow on their platforms.

Moreover, the ruling could influence how the EU’s Digital Services Act, which replaces the Electronic Commerce Directive, is interpreted and enforced in the future. It may establish new precedents on how digital service providers must address gambling-related content, particularly in regions with stringent regulations against loot boxes.

As the case progresses, the gaming industry and digital platforms will be watching closely, as a ruling in favor of Belgium could have widespread ramifications for the regulation of in-game purchases across the EU.

Photo credit: Pexels

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